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Level UI Design for "How Do I Say This..."

Revamping possible UI layout mock ups for game "How Do I Say This...". I kept each fundamental element on the screen, but better defined what aspect of each different type of bubble scene changes.

Quinns Emotions Happy

Quinns Emotions Happy

Quinn's Emotions Neutral

Quinn's Emotions Neutral

Quinns Emotions Distress

Quinns Emotions Distress

Guarded Level Mock Up

Guarded Level Mock Up

Excited Level Mock Up

Excited Level Mock Up

Uncertain Level Mock Up

Uncertain Level Mock Up

Redesigning the Composition of the Old Level Layout

Redesigning the Composition of the Old Level Layout